CCC is a not-for-profit organization that provides licenses and registration for a variety of users. For permission to photocopy or use material electronically from this work, please access () or contact the Copyright Clearance Center, Inc. Copyright Law, no part of this book may be reprinted, reproduced, transmitted, or utilized in any form by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying, microfilming, and recording, or in any information storage or retrieval system, without written permission from the publishers. If any copyright material has not been acknowledged please write and let us know so we may rectify in any future reprint. The authors and publishers have attempted to trace the copyright holders of all material reproduced in this publication and apologize to copyright holders if permission to publish in this form has not been obtained. Reasonable efforts have been made to publish reliable data and information, but the author and publisher cannot assume responsibility for the validity of all materials or the consequences of their use. Government works Printed on acid-free paper International Standard Book Number-13: 978-4-9 (paperback) 978-7-0 (hardback) This book contains information obtained from authentic and highly regarded sources. Content: AcknowledgmentsChris Avellone's PrefaceAuthors' PrefaceChapter 1 Introduction to Computer Role-Playing GamesChapter 2 OriginsChapter 3 The Dark AgeChapter 4 The Bronze AgeChapter 5 The Silver AgeChapter 6 The Birth of the Golden AgeChapter 7 SSI's Golden AgeChapter 8 Origin's Golden AgeChapter 9 Sir-Tech, New World Computing, and SierraChapter 10 Early Japanese Role-Playing GamesChapter 11 Dungeon Master and the Rise of Real-Time 3DChapter 12 Other Games of the Golden AgeChapter 13 The Epic FailsChapter 14 The Platinum AgeChapter 15 Diablo and the Rise of Action RPGsChapter 16 Fallout and Baldur's GateChapter 17 Other Highlights of the Platinum AgeChapter 18 The Birth of the Modern AgeChapter 19 Modern JRPGsChapter 20 The Rise of the MMORPGChapter 21 The Late Modern AgeChapter 22 The Renaissance, KickstartedChapter 23 The Road Ever Ventures ForthShane's Afterword: Surprise EncounterAPPENDIX: THE CRPG BESTIARYINDEX Citation previewĭungeons and Desktops The History of Computer Role-Playing Games Second Edition Matt Barton Shane StacksĬRC Press Taylor & Francis Group 6000 Broken Sound Parkway NW, Suite 300 Boca Raton, FL 33487-2742 © 2019 by Taylor & Francis Group, LLC CRC Press is an imprint of Taylor & Francis Group, an Informa business No claim to original U.S.
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